![]() ![]() It inspired a brand new generation to make their own visual novel, what we later called the « katawa shoujo generals » trend. It was one of the biggest hobbyist project of the time, both in terms of length and ambitions, and became a beloved classic despite (or maybe because) of its many flaws. ![]() It notably gave us several extremely influential games that I’m sure you’ve heard of. 2011 was an especially good year for that time but it’s in 2012 that it truly exploded.īy all metrics 2012 is probably the pivotal year for English visual novel. And from then on, visual novel kept growing more and more, with the Lemmasoft forums (the historical place for creators to hang out) getting bigger as well. Around 2007-2008 is when most of the current veterans actually started : names like Winter Wolves, Hanako Games, Christine Love or Sakevisual, who all ended up managing their own companies. You can find traces of the first few English Visual Novel (or EVN for short) back in the early 2000’s where they slowly attracted creators excited to try out this new medium. ![]() ![]() See, VNs didn’t wait until 2018 to look nice~ Always Remember Me, by Winter Wolves (2011). ![]()
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